Latest essay
WIBTM: Demos should be fun, why I built FreightFloor (and how the AI works)
You aren't going to just look at a log. Here are the top three takeaways from building a multi-agent warehouse game in 5 calendar days.
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You aren't going to just look at a log. Here are the top three takeaways from building a multi-agent warehouse game in 5 calendar days.
Read the essay →| Essay | Published | Reading time |
|---|---|---|
| 100% of your developers should be building things to improve the workflow. Are they? Developers need to fix the machine, not the execution output. | Oct 21, 2026 | 4 min |
| WIBTM: What happens when you let an agent design a new git system? Why git and AST’s have some relationship, and what’s next when it comes to systems that are agent-first. | Sep 24, 2026 | 5 min |
| The value of being bored in the AI and attention economy And how it can keep us in the high value areas of AI engineering. | Sep 16, 2026 | 3 min |
Drive a forklift, deliver pallets before par time, and race twenty AI drivers on a shared warehouse floor. A run takes three minutes.
When several coding agents edit the same repo at once, git falls over fast. cosm lets each agent lock just the function or class it is changing, not the whole file.
78.4% fewer tokens in a sample run